Welcome! I'm Andrew Backhouse. I make one-player, print-and-play, pencil-and-dice games. E-mail me :)
Build a village! Place structures, manage an economy, and head out on quests. Light and puzzley, quick and satisfying, with colossal play variation via selection of map, character, and mods. BGG
One player. 1 hr playtime. 8-page PDF. Requires printer, pencil, eraser, 12 six-sided dice (or fewer dice & tokens).
1 August 2019 - 1.0b - US Letter, watermark removal, rules
8 September 2019 - 1.0c - dark & colourized maps, rules
Replaces Pencilvillage's Event table with an elegant Advanced Event system, which gives each playthrough a richer character without adding complexity.
2-page PDF. Requires Pencilvillage.
Build a town! Slow, deep, and rewarding, with a detailed simulation. Large event table with in-depth stories, flow economy, vast selection of structures, and theme-rich magic and questing. BGG
One player. 5+ hr playtime. 37-page PDF. Requires printer, pencil, eraser, 2 six-sided dice.
27 September 2018 - 1.1 - various changes
Gumroad purchases are e-mailed to you. Please check Spam and All Mail! Save your purchase receipt, as new versions of games will be available with the same link. E-mail me if you have any issues.
8 September 2019
Hello, lovely people!
Pencilvillage's launch has been exciting! It stuck around in the top five of DriveThru's "under $5" list for a respectable four five weeks.
I have mostly been active in replying to mail and forum posts, but since returning from my holiday in August I have returned to games development too. I'm working on expansion content for Pencilvillage, as well as a third game.
So what's happening around here?
Finally, I want to thank everyone who gave me feedback on Pencilvillage. Your perspectives have been invaluable. The Quest rework didn't make it into 1.0c, but it's in the pipeline.